HG-MD
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CDeltaMax | Stores the history parameter ![]() |
CDeltaMaxs | Member variable of Particle storing all history parameters ![]() |
Cell | This is the cell class used by the HGrid |
CTangentialSprings::check_spring_time | Construction required for the erase/remove_if stuff |
CDeltaMaxs::check_spring_time | Construction required for the erase/remove_if stuff |
Chute | Chute adds three new effects to the HGrid: the gravity direction can be set using the ChuteAngle variable, a (smooth or rough) bottom wall is created by default, and some basic inflow and outflow routines are added |
ChuteBottom | Used by Chute::create_bottom to create an unordered particle layer |
ChuteWithHopper | ChuteWithHopper has a hopper as inflow |
CSpecies | Stores properties of the particles and the contact models such as the elastic modulus |
CTangentialSpring | Stores the tangential spring ![]() |
CTangentialSprings | Member variable of Particle storing all tangential springs ![]() |
CWall | Definition of a wall (planar or finite) |
CWallPeriodic | Defines a pair of periodic walls |
HGrid | This is the HGRID class - This is the actually HGRID code |
HGRID_2D | This adds on the hierarchical grid code for 2D problems |
HGRID_3D | This adds on the hierarchical grid code for 3D problems |
HGRID_base | This is the base class for both HGRID_2D and HGRID_3D |
Matrix3D | Implementation of a 3D matrix |
MatrixSymmetric3D | Implementation of a 3D symmetric matrix |
MD | A class thast defines and solves a MD problem |
Particle | This is a particle class |
ParticleHandler | |
RNG | This is a class that generates random numbers i.e |
StatisticsPoint< T > | This class stores statistical values for a given spatial position; to be used in combination with StatisticsVector |
StatisticsVector< T > | This class is used to extract statistical data from MD simulations |
STD_save | Here are the rounties to use a counter file to store run numbers |
Time | Allows timing of algorithms; accurate up to 0.01 sec |
Time2Finish | Estimates the time in seconds when tmax should be reached |
Vec3D | Implementation of a 3D vector (by Vitaliy) |