HG-MD  1
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
CDeltaMaxStores the history parameter $\delta_{max}$ needed for a plastic force
CDeltaMaxsMember variable of Particle storing all history parameters $\delta_{max}$ of a particle
CellThis is the cell class used by the HGrid
CTangentialSprings::check_spring_timeConstruction required for the erase/remove_if stuff
CDeltaMaxs::check_spring_timeConstruction required for the erase/remove_if stuff
ChuteChute adds three new effects to the HGrid: the gravity direction can be set using the ChuteAngle variable, a (smooth or rough) bottom wall is created by default, and some basic inflow and outflow routines are added
ChuteBottomUsed by Chute::create_bottom to create an unordered particle layer
ChuteWithHopperChuteWithHopper has a hopper as inflow
CSpeciesStores properties of the particles and the contact models such as the elastic modulus
CTangentialSpringStores the tangential spring $\vec{\delta}_{ij}^t$ needed to compute a tangential elastic force between particles PI, PJ
CTangentialSpringsMember variable of Particle storing all tangential springs $\vec{\delta}_{ij}^t$ of particle PI with contacting particles PJ
CWallDefinition of a wall (planar or finite)
CWallPeriodicDefines a pair of periodic walls
HGridThis is the HGRID class - This is the actually HGRID code
HGRID_2DThis adds on the hierarchical grid code for 2D problems
HGRID_3DThis adds on the hierarchical grid code for 3D problems
HGRID_baseThis is the base class for both HGRID_2D and HGRID_3D
Matrix3DImplementation of a 3D matrix
MatrixSymmetric3DImplementation of a 3D symmetric matrix
MDA class thast defines and solves a MD problem
ParticleThis is a particle class
ParticleHandler
RNGThis is a class that generates random numbers i.e
StatisticsPoint< T >This class stores statistical values for a given spatial position; to be used in combination with StatisticsVector
StatisticsVector< T >This class is used to extract statistical data from MD simulations
STD_saveHere are the rounties to use a counter file to store run numbers
TimeAllows timing of algorithms; accurate up to 0.01 sec
Time2FinishEstimates the time in seconds when tmax should be reached
Vec3DImplementation of a 3D vector (by Vitaliy)
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